About Me

måndag 21 april 2014

3rd Week of Big Game (Week 16)

This week has been a lot of deciding and testing. The maps we had from the beginning did not work out because the areas was to cramped with objects. So you could not steer the character properly. So we went through a load of testing last week. What would be fun to play on, what challanges on the levels should we have etc.

The first thing I did was to try and space out the maps, so you could acually steer in high speeds. Also we changed the maps to a smaller format, so we could each work on a map and finishit it faster. This time we use a model that is more like "here is the theme of the map, now try out some fun stuff and build from that". So perhaps we build some craters and test that, if it is fun, we expand and maybe do some hills that leds from the craters etc. Keeping in mind that we let the player choose different paths.


Here you can see the beginning of the map I'm woring on. The red lines represent viable paths through the map, it's a sandbox though, so in theory you can go pretty much exactly where you want. But since we place boosts these are the general paths viable on the first part of the map. You start to the right and you can clearly see what "cool" paths are presented to you. This map has a lot of open areas in the beginning because it's one of the first maps, so we let the player cruise around a bit more here and experiment with the controls. 

As you can see on this map objects are also very spaced. You have time to see and decid were you are going and in general the map is pretty open. 

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