So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward quick reflexes, you have to aim with a gun and you are in first person. A thing that happened when classmates tested our game was that when they dueled they ran away from the table, to try and dodge the "bullets". We had the rules stated as "when you get hit by the bullet you lose 1 life". So people actively tried to dodge bullets, this added very much to our physical player interactions and tension aesthetics. Also it was really fun when the player who shot first missed, so he/she had to stare into the barrel of the other players gun.
Some cards caused a bit confusion. Like the color cards, cards with one color. If you drew your own color nothing happens, so sometimes when another player drew your color and would duel you, you thought nothing would happen because you would think that when your color shows up nothing happen, because that is the case when you draw it. So we have to look into that. Overall the testing went very good.
lördag 19 oktober 2013
Boardgame Testing
måndag 14 oktober 2013
Boardgame Shenanigans
Hey
The last few days we have been working with our board game. We wanted aesthetics to be "intense" or "tension". Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn't want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle Speed or similar games. So we decided to have a deck of cards and two toy guns that would shoot some kind of projectile. So it became a "dueling game". So the physical skill became; "how fast can you draw a weapon and fire".
We came to this idea pretty quickly, we had thought of what we wanted and why before we met. So we had a pretty clear idea. We talked about different variations of Jungle Speed. But they all had flaws, or some ideas we had to add too much rules to make things work.
Thus far it has been working and the play testing has been successful. More updates later!
The last few days we have been working with our board game. We wanted aesthetics to be "intense" or "tension". Like if you would sit around a table and play poker with guns at your sides. We wanted this because we were tired of games, or at least I, where you just sit and do nothing. We didn't want a randomness system deciding things ether. Pure physical player skill would be the preference.
We took a lot of inspiration from Jungle Speed or similar games. So we decided to have a deck of cards and two toy guns that would shoot some kind of projectile. So it became a "dueling game". So the physical skill became; "how fast can you draw a weapon and fire".
We came to this idea pretty quickly, we had thought of what we wanted and why before we met. So we had a pretty clear idea. We talked about different variations of Jungle Speed. But they all had flaws, or some ideas we had to add too much rules to make things work.
Thus far it has been working and the play testing has been successful. More updates later!
Welcome
Hey
I'm Robert Graff and I go gamedesign and graphics at Uppsala univeristy campus Gotland. I started this blog as a school blog because the univeristy requested that all students do so. Enough for me, I hope you'll enjoy the blog and the work I will post here.
I'm Robert Graff and I go gamedesign and graphics at Uppsala univeristy campus Gotland. I started this blog as a school blog because the univeristy requested that all students do so. Enough for me, I hope you'll enjoy the blog and the work I will post here.
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