So this week we had a test meeting with three other groups. I especially noticed how people played our game, the aesthetics we had seems to be working. People interact with each other a lot while playing the game. Exactly as we wanted. The fact that we have guns that you shoot each other with seems to be attracting people, people really seem to like shooting each other.
We have kind of made a First Person Shooter board game. We reward quick reflexes, you have to aim with a gun and you are in first person. A thing that happened when classmates tested our game was that when they dueled they ran away from the table, to try and dodge the "bullets". We had the rules stated as "when you get hit by the bullet you lose 1 life". So people actively tried to dodge bullets, this added very much to our physical player interactions and tension aesthetics. Also it was really fun when the player who shot first missed, so he/she had to stare into the barrel of the other players gun.
Some cards caused a bit confusion. Like the color cards, cards with one color. If you drew your own color nothing happens, so sometimes when another player drew your color and would duel you, you thought nothing would happen because you would think that when your color shows up nothing happen, because that is the case when you draw it. So we have to look into that. Overall the testing went very good.
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